By Mike Vorhaus 

"When I made 12 predictions for 2020 on January 1, little did i know about Black Swan events, and I certainly didn’t expect one (by definition). I wrote these predictions for 2020 with no idea that we would spend most of the year in our homes away from work,

Black Swan Events are rare events with unexpected circumstances, so named because black swans are not common.
Black swans, rare outside of parts of Australia, have come to represent rare, unusual events, and ... [+] VCG VIA GETTY IMAGES
school, travel, etc. Now it is time to look at this coming year, 2021, knowing that major changes are underway in our society and economy, including those changes catalyzed by the pandemic and recession.

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Some of the trends I have been writing about in general, and in my 2020 predictions, were clearly accelerated by the Covid pandemic. Overall most of my predictions were spot on. I evaluated those predictions a few days ago on Forbes.com and I got a solid B at 3.25 out of a 4-point scale. Feel free to read last years’ predictions and my self-evaluation.

OK, here goes for 2021:

1. Gaming will yield some of the most exciting IPOs of the year and I expect we will

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Gaming has risen during the Covid pandemic.
Gamers remotely playing against each other. GETTY IMAGES
see Roblox, Epic and Discord completing successful multi-billion dollar IPOs in 2021.

2. The growth of podcasting will continue strongly as this technology reaches more and more consumers with a wide variety of content, including emerging video-podcasts. Additional acquisitions will probably occur too, such as the likely purchase of Wondery by Amazon AMZN -0.9% announced today and reported in early December as a likely deal by Forbes.com.

3. The “creator economy” will prosper in 2021. New tools and platforms will enable more professionals, semi-pros, and amateurs to make successful apps, games, or other software using creator tools from companies like Unity, AppOnboard/Buildbox, Overwolf, Roblox, Manticore, as well as TikTok, Triller, YouTube, Snap and the many video-centric digital platforms. As has been seen on many of these platforms, people are finding new ways to make money (some even support themselves and their families fully) due to the creator economy.

4. Home voice platforms will move toward ubiquity in the U.S. and many more services, content, gaming and other features will be offered through voice platforms,

including services using artificial intelligence and machine learning which will advance the complexity and the quality of games, information services, interactive content, and social interactions. ..."

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